Odd Hyrule Warriors Finding! (Edit: Oops! Move Along, Folks)

by John

Here’s something strange about the upcoming game’s box art. Click to read more! Continue reading

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Things We Missed During Our Hiatus

by John

Man oh man, why did we take a break at such a big time for Zelda? During our absence, two games were released, one of those and another were announced, and two amazing Zelda-themed systems hit the market.

What are I talking about, exactly? I’m pretty positive that you know. But, if you don’t or if your dying to see what I have to say about all these things (because my opinion is invaluable), hit the jump!

Continue reading

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Don’t Miss This! “Oracle of Seasons” Remix Album

by John

…and we’re back! With an all new segment at that. Introducing “Don’t Miss This!” where I’ll fill you in on recent rad fan works.

Sorry that it’s been so long since our last update. I got caught up in other things and Roc’s Cape kind of just fell by the wayside.

But it’s by the wayside no longer! Okay, not for the foreseeable future, at the very least. Continue reading

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Zelda Wii U: Roc’s Cape Wishlist

by John

Since Nintendo announced some details of Zelda Wii U (multiplayer and tackling dungeons in a non-specific order–check it out here), many Zelda fansites have been speculating on what the new title will have to offer. Admittedly, Roc’s Cape is a little late to this party but better late than never!

Here’s how this will work: I’ll post a list of my top five predictions followed by more fleshed out thoughts on them. I’m doing this so you if there’s one you really want to read, you can just scroll down and read it (I hope you read them all, though!).

1. A Gigantic, Open Overworld

2. Playable Companion(s)

3. An Orchestrated Soundtrack

4. Tech Demo-esque Graphics

5. No Motion Controls

And now for my (slightly) more in-depth thoughts on my predictions!

1. A Gigantic, Open Overworld

Okay, so this is one that’s popped up all over the internet since the release of Skyward Sword. There’s a good reason for that; Zelda doesn’t feel the same without the open worlds of old.

Look at Skyward Sword, for instance. It’s overworld was almost entirely closed off. Each main segment of it was separated from the rest (the exception to this is the sky, but that was so lacking in content it barely warrants this mention). Don’t get me wrong, Faron Woods, Eldin Volcano, and Lanayru Desert were all huge areas. But they were too disconnected.

What I’m looking for is something that everyone’s been talking about: an overworld the likes of what we saw in Skyrim (gasp!). I want an overworld where the player is able to go anywhere and do anything. One where the only restriction on access to certain areas is the enemy difficulty. One that is packed with side dungeons and quests that only serve to add meat to the story of the game.

Fortunately, with Nintendo’s decision to allow the player to progress through the game’s dungeons in the order of his or her choosing, it’s looking like Zelda Wii U might give me the overworld that I (and I’m sure many) want.

2. Playable Companion(s)

Zelda Wii U will be multiplayer. In my earlier article on it, I mentioned in passing that one way Nintendo could accomplish this was to incorporate a Tingle Tuner-like device.

Well, I’ve had plenty of time to think about it more and I’ve come to the conclusion that the ycould very well do that (with the GamePad) but make it cool (the Tingle Tuner wasn’t very cool). Why not have one player control Link while the other uses the GamePad to control his companion? That’d be cool.

You’ll notice how I put “(s)” at the end of “Companion(s).” There is a reason for this: Link could have a multitude of companions during his Wii U quest. If this happened, one player could play as link, that player’s parent/sibling/friend/what-have-you could sit next to the player with the GamePad and play as a companion, and their friend/relation could be in his or her own house playing as another companion via the internet. That’d be especially cool.

3. An Orchestrated Soundtrack

This is pretty much a no-brainer. It’d like to hear real instruments played by real musicians (that have been recorded, mixed, and mastered, mind you) as I play through Zelda Wii U. Make it happen, Nintendo!

Seriously, though. We have yet to see a Zelda title with an orchestrated soundtrack. Let Zelda Wii U be the first! It would a layer of beauty to what is most likely an  already beautiful game.

EDIT: Boy, am I dumb. Skyward Sword does have an orchestrated soundtrack. However, I found it to be sub-par. Allow me to rephrase this point: 

3. An Epic Orchestrated Soundtrack.

Really, the only noteworthy tune in Skyward Sword was “Fi’s Theme” (and all of its variations). Here’s hoping that Zelda Wii U is chock-full of memorable music.

4. Tech Demo-esque Graphics

When The Wind Waker was released, Zelda fans young and old bemoaned it graphics. While time and critical-acclaim has proven them wrong, they did, at the time, have a reason to be upset. One year before, Nintendo showed a Zelda tech demo for the GameCube that featured graphics that were much more mature and realistic than what we saw in The Wind Waker.

The Zelda Wii U Tech Demo was shown at E3 a few years back and everyone loved it. It had polished, HD Twilight Princess graphics. Now, it’s rumored that Nintendo has announced that the new game will most likely feature graphics similar to Skyward Sword. That’s a mistake. If you already have something that you know people love, why would you change it?

(It’s worth noting that everything in that article I linked is rumor only! Only time will tell if the author’s source was credible.)

5. No Motion Controls

Nintendo blame’s Skyward Sword‘s lackluster sales on motion controls. This is fact. It came from Shigeru Miyamoto’s mouth. Personally, I don’t find it to be true at all. Sure, I harbor extreme dislike for the game’s motion controls, but the whole closed-overworld thing discussed above and the fact that it was released at the end of the Wii’s life were probably the bigger contributing factors to the game’s poor sales.

Still, if this is what Nintendo’s saying, it’s unlikely that the new title will put as much emphasis on motion controls. I’m not complaining though. If Zelda Wii U doesn’t have them, I’ll love it even more.

And there you have it! These are my top five predictions for Zelda Wii U. It’s been a long time coming, and some are what many Zelda fans are expecting from the game, but I think it was definitely worth covering them.

What do you want to see from Zelda Wii U? Let me know in the comments!

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The Windmill #5

by John

Welcome back guys and gals! It’s time for the fifth installment of Roc’s Cape’s original article series, The Windmill!

During today’s Nintendo Direct, we learned that Oracle of Seasons/Ages will be coming to 3DS’ eShop. In case you didn’t already know, Oracle of Seasons is my favorite Zelda title, so this news is especially good for me.

But, this is neither an editorial nor a news post. This is The Windmill, so let’s get to the music, shall we?


This is “Essence of Lime,” the title track from an OverClockedReMix Oracle of Ages album that was directed by Hylian Lemon.

For me, this piece is nostalgic. It brings to mind the feeling of awe and glee I experienced the first time I booted up my copy of Seasons (this is the opening music for both games). In the shortest of short, “Essence of Lime” makes me happy.

If you like it, make sure to cop the album at Essence of Lime‘s official website. It’s free, so if you the music interests you in some way, you have no excuse to not check out the full thing.

And that does it for this week! What do you think about the Oracle games coming to the eShop? What about the music? Is it good? Bad? Share your thoughts in the comments!

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The Windmill is a weekly segment written by John that aims at sharing the music of The Legend of Zelda and the works it has inspired. The name comes from Kakariko Village’s Windmill (in Ocarina of Time), in which Guru-Guru can be found grinding his street organ.

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The Windmill #4

by John

Hello again, loyal readers, and welcome to another installment of The Windmill! For today’s listening pleasure we have a piece from the short-lived Zelda fan film, The Hero of Time.

This is “Music Box,” which was composed by George R. Powell. For some inexplicable reason, this tune makes me sad. It shouldn’t. It’s not an overtly moody piece. But it does.

Could it be the strings? Or the music box arrangement of Ocarina of Time‘s/Majora’s Mask‘s “Song of Storms?” Maybe it’s the slow tempo. I don’t know, but it’s a great arrangement.

If you like this, you should check out The Hero of Time‘s official soundtrack (to download it, just click the big, green “HERE”). It’s a great soundtrack.

Unfortunately, the film itself (which I found to be pretty well-done, given its budget) is no longer available to view. But, I’m sure you can torrent it somewhere if you’d like.

Do you like “Music Box?” Do you think it’s sad? Why? Let me know in the comments!

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The Windmill is a weekly segment written by John that aims at sharing the music of The Legend of Zelda and the works it has inspired. The name comes from Kakariko Village’s Windmill (in Ocarina of Time), in which Guru-Guru can be found grinding his street organ.

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The Windmill #3

by John

Hey guys. Sorry for the hiatus I’ve been taking. I just got distracted from Roc’s Cape for a bit. But that’s all over now!

Today, I’m back with the third installment of The Windmill (Huzzah!)!

If you’ll recall, the last article I wrote was an editorial calling for a remake of the oft-neglected Zelda II: The Adventure of Link. In that article, I mentioned that the game had some “boss music.”

Well, today’s Windmill is about some of the “boss music” (note: it’s not actually music from boss battles) presented within the game! Specifically, it’s a remix of the title, town, and overworld themes and it comes from housethegrate. Without further ado, I present you “Zelda II ‘Heroes Fall.'”


As you can see, the remix is composed solely of guitars. There are three of them to be exact. If you head over to the OC ReMIx page for the tune, you can read housethegrate’s thoughts on the piece.

I really enjoy the music from Zelda II and I think housethegrate managed to capture the essence of the game in “Heroes Fall.”

Do you like the piece? What should I write about in the next Windmill? Leave a comment with your thoughts and suggestions!

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The Windmill is a weekly segment written by John that aims at sharing the music of The Legend of Zelda and the works it has inspired. The name comes from Kakariko Village’s Windmill (in Ocarina of Time), in which Guru-Guru can be found grinding his street organ.

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